Targeting, timing and positioning tuned against real server tick behaviour, with per-module control over range, delay and hand checks.
Every module,
in the open.
No tiers and nothing paywalled — a licence unlocks the whole set. Below is the real category breakdown, straight out of the client.
Traversal that stays out of the way — strafe control, elytra targeting and movement that keeps working through inventory screens.
The largest category. Awareness overlays, HUD and world visuals drawn through custom GPU pipelines, so more information never means fewer frames.
Automation for the fiddly parts — tool swapping, mining, and building with verified facings and Baritone-backed pathfinding.
Quality-of-life tooling: click-to-pearl, friend management, hotbar refills, custom hit sounds and elytra assistance.
Server-specific tooling built for Donut: stash and chunk scanning, base and storage highlighting, and scoreboard control.
Open the real interface.
Every module above is browsable in the live ClickGUI on the home page — toggle them, open their settings, read the real defaults.